Lost Vikings, The - Manual

THE VIKINGS STORY
-----------------

It  was  a day that the members of the Viking village looked forward to every
year.

On  this  day  everyone  in  the  village  celebrated the autumn harvest with
contests  of  bravery  and skill throughout the afternoon followed by a grand
feast at dusk.

The  most anticipated event of the day was the hunt.  In this competition the
best  huntsmen  from the village venture into the wilderness to see who could
catch the most game for the evenings feast.  By noon all the participants had
arrived  at the starting point of the hunt except for three Vikings who lived
just outside the village.  Since their tardiness was nothing new the decision
was  made  to  start the hunt without them.  Upon hearing the horn indicating
the  beginning of the competition, Olaf the Stout and his two buddies, Baleog
the  Fierce  and  Erik the Swift simply rushed into the forest to prevent the
others from having to great a head start.

Meanwhile  the  infamous  intergalactic zookeeper, Tomator, piloted his space
craft  to Earth through a fiery vortex that appeared high above the fjords of
the  Baltic  Sea.  Tomator was sure that he could find adequate specimens for
his  zoo  on this tiny planet.  He commanded his ship to begin its descent as
he made preparations to go on a hunt of his own.

As  Olaf the Stout, Baleog the Fierce and Erik the Swift walked home from the
feast  they  were still bragging about their triumphs in the hunt.  When each
brother  had finished claiming that he was a better hunter than the other two
they  retired  to  their cottages oblivoius to the strange flying object that
has appeared directly over their village.

Tomator  brought  his  craft  closer to the ground trying to locate the three
specimens  that  he had previously choosen.  He had noticed them earlier when
they  appeared  to  be  the  victors  of  some  primative ritual of skill and
strength.   After a few minutes Tomators computer located the selected humans
and began to teleport his unsuspecting captives aboard his ship.

Erik  the  Swiftest  of  the  Vikings  was  awakened suddenly to find himself
suspended  above  his  bed  and  being pulled upward.  Despite his efforts to
resist he was drawn through the top of his hut and into the night sky.  Next,
Olaf  the  Stout  and Baleog the Fierce experienced the same fate as they too
were pulled from their beds towards the strange metallic object in the sky.

With  the acquisition complete Tomator took his craft out of orbit.  Due to a
short  curcuit  in  the teleportation process the Vikings materialized in the
corridors of Tomators ship rather than in his specimen room.  Now the Vikings
only  hope to return home is the use of their skills and the strange vortices
that can carry them through time and space.

Your  story  begins with the three Lost Vikings aboard Tomators ship and only
with your help and expertise can they find their way back home again.

You  must  guide  the Lost Vikings through the complex maze of Tomators space
craft.   Use  Eriks  speed, Baleogs weaponry and Olafs defensive abilities to
help return these poor lost souls to their village.


HOW TO PLAY
-----------

The goal of the Lost Vikings is to help Olaf the Stout, Baleog the Fierce and
Erik  the  Swift  find their way home.  To do so they must successfully solve
all the levels of the game through the time and space to many different eras,
until they confront and defeat their captor, Tomator.

To  successfully  complete  a  level  all  three Vikings must get to the EXIT
alive.   they will then continue onto the next level.  At the end of the last
level  of  each  era there will be a vortex that will warp the Vikings to the
era in time.

Each  Vikings starts each level with three health points and no items.  These
health  points  can  be lost either one at a time or all at once depending on
what  type  of  enemy  or  obstacle does damage to the character.  The health
status  of  each  warrior  is  represented  by the three red dots under their
picture  in  the  status  bar at the top of the screen.  Health points can be
restored by eating food that can be found throughout the game.  They can also
use armour to get a bonus health point represented by a blue dot.

To  complete  the  level  the  Vikings  will have to use their skills in many
different ways to solve the puzzles.  Many times the Vikings will have to use
their skills cooperatively.

When the Vikings get to a new level you will be given a password.  Write this
down  in the back of this manual.  You will be able to restart the game later
by using this password.

If  at  any  time  a  Viking has died or you feel you are stuck in a position
making  the  level  unsolveable  you  can  give  up  by  pressing a PAUSE key
(described  on  page  9 or 12) and then selecting YES.  Doing this will bring
all dead Vikings back to life and they will restart the level.

There  are many hidden places throughout the game.  If the Vikings find these
places they are sure to find something valuable.

In  the  early  levels  there  will be hint buttons with "?" in them.  When a
Viking is near one of them you can press the "S" key to get a hint.


GAME CONTROLS
-------------

Installation
The game may be played from floppy or by installing it onto your Hard Drive.

To  play  the game from floppy disks:
Insert  the first disk into your floppy drive and turn on the computer.  Once
the screen comes up, double click on the Lost Vikings icon.

To install the game onto your Hard Drive:
Boot  up  your  computer  and get into Workbench.  Insert the first disk into
your  floppy  drive  and  then  double click on the disk icon on your screen.
There  will  be  a HD Install icon on the screen double click on this icon to
continue the installation process.  It will then ask you to enter the Path.

Type  DH0:   The  Lost  Vikings  (or  any  name  you would like to use as the
directory).   Afterwards  an installation screen will come up.  Follow the on
screen instructions to complete the installation process.

KEYBOARD CONTROLS
-----------------

Keypad 4/6       Moves the Viking Left or Right
Keypad 5 or 8/2  Moves the Viking Up or Down

When  a Viking is on a ladder or an elevator pushing UP or DOWN will move the
Viking in that direction.

F Key
Space Bar
Enter or
Keypad 0 PERFORMS A VIKINGS PRIMARY ABILITY

Baleog the Fierce will swing his mighty sword
Erik the Swift will jump to great heights
Olaf the Stout will raise or lower his shield.

D Key
Keypad (+) or
Keypad enter PERFORMS A VIKINGS SECONDARY ABILITY

Baleog the Fierce will shoot arrows with his bow
Erik the Swift will use his head to bash while running.
Olaf the Stout will raise or lower his shield

E Key TO USE AN ITEM

Allows a Viking to use the highlighted item from his supply of items.

S Key TO ACTIVATE SWITCHES

Allows  a  Viking to activate buttons, flip switches, etc.  and talk to other
characters.

Del
Help
Keypad 7 or
Keypad 9 TO SWITCH VIKINGS

Will enable the player to take control of one of the other two Vikings.

ESC/P/Alt-P/A-P (any one) TO PUSE THE GAME

Pressing one of these keys during play will pause the game.  When the game is
paused  you  will  be given the option to GIVE UP.  Choosing YES will restart
you at the beginning of the same level.  Choosing NO will resume the game.

The  GIVE  UP option is particulary useful if one of your Vikings has died or
are  in  a position so that you cannot complete a level.  You cannot complete
the level if a Viking has died.

Tab
Caps Lock or
Control TO SELECT AN ITEM

Allows  you  to  choose  the  item to be used.  To choose an item pressone of
these  buttons  and  move the flashing box to the desired item.  Pressing the
button again will resume the game.  This can also be used to pause the game.

Alt-X
A-X or
A-Q TO QUIT THE GAME

Will quit the game and put you back into DOS

Alt-S or
A-S SOUND

Will turn the sound off pressing this button again will turn it back on.

Alt-M or
A-M MUSIC

Will  turn the music off, pressing the buttons again will turn the music back
on.

  
ITEMS
-----

Throughout  the course of the game there will be several different items that
will assist you in completing a game;

FOOD          Heals 1 Health Point
STEAKS        Heals 2 Health Points
SHIELD        Gives a Viking a bonus blue health point.
BOMBS         You can drop them anywhere you like to blow something up.
SMART BOMBS   Destroys all enemies on the screen.
FLAMING ARROW Kills an enemy in one shot
KEYS          Used to unlock doors of the same colour
GRAVITY BOOTS Lets a Viking walk in a gravitational field
BUTTONS       Used in many places to activate things in the game like 
              opening doors
SWITCHES      Also used in many places in the game to activate things
              like opening doors
TARGET        Acts like a button but must be shot by Baleog to activate


INVENTORY CONTROL
-----------------

Each  Viking  has  the  ability  to  carry  up  to  four  items.   An item is
automatically  picked  up as they touch it (as long as the Viking has room to
carry the item).  To use an item press a SELECT key and move the flashing box
to the desired item.  Then press a SELECT key again to resume your game.  You
can press E at any time to use the selected item.

The  Vikings  are  also able to trade items with each other, but only if they
are  close  to each other.  To trade an item you must first switch control to
the  Viking  with  the  item  you want to trade.  Press a SELECT key move the
flashing box to the desired item to be traded and press a PRIMARY ABILITY key
Then move the item to the Viking you want to give the item to and press a
PRIMARY ABILITY key.  To exit inventory mode press a SELECT key.

You can also throw away food or bombs by moving the item to the trashcan.


SAVING THE GAME
---------------

The  Lost  Vikings  allow  you  to  continue where you left off by entering a
password.   The  game  will  give you a password at the beginning of each new
level you reach In case you forgot to write down the password at the start of
a new level it will be shown again when you quit the game.

Erik,  Olaf and Baleog want to remind you to write down your passwords on the
page provided at the back of this manual.  This way you will know where it is
and you will never have to replay levels that you have already completed.

To  start  the  game  from  a  saved  password select PASSWORD from the START
screen.   Enter  your password by using the Up and Down arrow keys or type it
in for faster entry.  If you type the password in it will automatically go to
the last letter, if you are using the arrow keys then use the right arrow key
to  move  to the next letter.  If you have made a mistake in the password use
the left arrow key or backspace to undo the error.


CHARACTER PROFILES
------------------

NAME...................ERIK THE SWIFT
AGE....................19
HEIGHT.................5`8"
WEIGHT.................160LBS
SPECIALITY.............SCOUTING,SPEEDING
EQUIPMENT..............RUNNING SHOES, A STRONG HEAD
OCCUPATION.............MERCENARY, TRACK COACH, STUNTMAN, PIZZA DELIVERY
HOBBIES................SPRINTING, ROCK CLIMBING
FAVORITE AUTHORS.......DR.SEUSS, FRIEDRICH NIETZSCHE
FAVORITE MOVIES........THE RUNNING MAN, RUNNING SCARED, RUN SILENT RUN DEEP
                       LOGANS RUN, NUNS ON THE RUN, RUNNING BRAVE
                       ERIK THE VIKING
FAVORITE BAND..........RUSH
FAVORITE MEAL..........FAST FOOD
AILMENTS...............ATHELETES FOOT, FREQUENT HEADACHES
FAVORITE PETS..........CHEETAHS, JAGUARS, FALCONS
DESIRED BIRTHDAY PRES..A FOOTBALL HELMET
FAVORITE HOLIDAY.......GROUNDHOG DAY
FAVORITE QUOTE.........IT IS BETTER TO RUN AND JUMP AWAY FROM ENEMIES THAN
                       IT IS TO LET THEM SMASH YOU INTO LITTLE PIECES

COMMENTS;
The  tactical  genius  and  self proclaimed leader of the party.  Erik is the
swiftest  and most agile of the Vikings which makes him an indespensible part
of  any  expedition.  His wit and resourcefullness are often key to resolving
difficult situations.

However  he has a short attention span and gets easily agitated by sitting in
the  same  place for too olong In fact his patience is often at times to thin
to  tolerate  his two brothers.  Despite these shortcomings he proves to be a
valuable companion on any adventure.

STRENGTHS
Erik  is the swiftest Viking.  He can outrun any enemy and leap high into the
air.  He also has a head of stone which he can use to bash open walls.

WEAKNESS
Erik  has  no  defensive  capabilities which leaves him very vulnerable if he
goes  out  scouting by himself.  His speed can be a liability at times if you
are not careful.


NAME..................BALEOG THE FIERCE
AGE...................25
HEIGHT................6`0"
WEIGHT................220LBS
SPECIALITY............COMBAT, CHOPPING, SLICING AND DICING
EQUIPMENT.............BOWS, ARROWS, SWORD, ATTITUDE.
OCCUPATION............MERCENARY, CORPORATE RAIDER
HOBBIES...............BODY BUILDING, KNIFE THROWING, BOWLING
FAVORITE DRINK........FRUIT PUNCH
PREFERRED VEGETABLE...SQUASH
GOALS.................WORLD DOMINATION, BOWLING LEAGUE CHAMPION
FAVORITE MOVIES.......SPARTICUS, RAMBO II, CONAN THE BARBARIAN
                      PUMPING IRON, THE TERMINATOR
FAVORITE EXCLAMATION..YO!
FAV VACATION SPOT.....ICELAND
FAVORITE VOWEL........A
FAVORITE HOLIDAY......LABOUR DAY
FAVORITE BAND.........AEROSMITH
FAVORITE QUOTE........ENTER THE MILL AND YOU WILL COME OUT FLOURY AND BAKED
PRIZED POSSESSIONS....SWORD SHAPED LETTER OPENER. LONG UNDERWEAR.

COMMENTS;
Baleogs  enormous  ego  is  tolerable only in light of the martial skill he
provides  to  the expedition.  When he`s not accusing his brothers of being
lazy  or  weak,  Baleog  can  often  be  found  sharpening  his  sword  and
contemplating  his  strategy  for  world conquest.  Nonetheless despite his
sometimes  less  than  pleasant company, Baleog is a fierce foe to any that
stand in a partys way.

STRENGTHS;
Baleog  can attack with his sword and shoot arrows.  He can also use arrows
to activate switches that are a long distance away.

WEAKNESSES;
He  has  not  yet  mastered the art of defence.  Therefore he usually hides
behind Olafs shield during battles with formidable foes.


NAME..................OLAF THE STOUT
AGE...................23
HEIGHT................6`2"
WEIGHT................320LBS
SPECIALITY............DEFENCE, AERONAUTICS, COMEDIC RELIEF
EQUIPMENT.............SHIELD, BELLY, A SILLY LAUGH
OCCUPATION............MERCENARY, WINCHELLS POSTER BOY
HOBBIES...............PARA-SAILING, BUNGEE JUMPING
FAVORITE FOODS........MEATLOAF, SPRINKLED DOUGHNUTS
ULTIMATE FANTASY......TO BE A SUMO WRESTLER
FAVORITE INSTRUMENT...TUBA
FAVORITE MOVIES.......FAT MAN AND LITTLE BOY, LITTLE BIG MAN,
                      BREAKFAST AT TIFFANYS, THE BREAKFAST CLUB,
                      THE NAKED LUNCH, LUNCH WAGON, DINNER AT EIGHT,
                      GUESS WHO`S COMING TO DINNER, MY DINNER WITH ANDRE.
FAVORITE RELATIVE.....UNCLE BEORN
FAVORITE HOLIDAY......THANKSGIVING DAY
FAVORITE BOOKS........ABC-123, GREEN EGGS AND HAM
FAVORITE QUOTE........LIFE IS JUST A BIG BANANA. BE CAREFUL NOT TO SLIP
                      ON THE PEEL AND ALL WILL TURN OUT FINE
FAMILY................MARRIED WITH TWO CHILDREN
FAVORITE TOY..........YELLOW RUBBER DUCK NAMED ELVIS

COMMENTS;
This jovial Viking with his hardy constitution and steadfast resolve can be
counted  on  in any situation.  His appitite for adventure is rivalled only
by  his  passion  for  pastries.   Unfortunately  he  is  often  seized  by
unprovoked   laughing  fits,  making  extended  travel  with  him  somewhat
tiresome.   His hulking presence is however greatly appreciated in the heat
of battle.

STRENGTHS;
He  can  use his shield to block enemies and their shots.  He can also hold
his  shield  above  his head and float long distances which gives him great
manoeuvrability.

WEAKNESSES;
He  has  to  wait  for  Baleog  in combat situations and his shield can not
always  protect  him  and  the  other  Vikings  from certain foes that have
jumping capabilities of their own.


PASSWORD NOTEBOOK

LEVEL     PASSWORD          LEVEL       PASSWORD
1........                   20.........

2........                   21.........

3........                   22.........

4........                   23.........

5........                   24.........

6........                   25.........

7........                   26.........

8........                   27.........

9........                   28.........

10.......                   29.........

11.......                   30.........

12.......                   31.........

13.......                   32.........

14.......                   33.........

15.......                   34.........

16.......                   35.........

17.......                   36.........

18.......                   37.........

19.......


JOYSTICK CONTROLS
-----------------

If  a  joystick  is  to  be  used  it  must be used in conjunction with the
KEYBOARD.   Listed  below  are  the  capabilities of the joystick any other
actions  (ie  switching  Vikings,  Pause,  Selecting Item etc) must be done
using  the  KEYBOARD  controls.   These controls are listed on the previous
pages.

LEFT/RIGHT...........Moves the Viking Left or Right

UP/DOWN..............Moves a Viking Up or Down
                     When a Viking is on a ladder or an elevator pusing up
                     or down will move the Viking in that direction.

PRIMARY BUTTON.......Performs a vikings primary ability
                     Baleog the Fierce will swing his mighty sword
                     Erik the Swift will jump to great heights
                     Olaf the Stout will raise or lower his shield

SECONDARY BUTTON.....Performs a Vikings secondary ability
                     Baleog the Fierce will shoot arrows with his bow
                     Erik the Swift will use his head to bash while running
                     Olaf the Stout will raise or lower his shield


------------------------------END------------------------------------------

Typed by SHARD - 14 June 1993